Iteration 4 Complete
January 1st, 2012 | Posted by in RPG SystemOk, so we all know that this itaration should be renamed to iteration 1 again...but I'm going to keep the old numeration :).
Since I had to start again from scratch... and also since I wasn't feeling comfortable using Mappy to make the tilemaps. I decided to make a new map using Tiled and some Pokemon FireRed tilesets. I made the whole map in about an hour (counting the time taken to find/download the tiles and install tiled).The map is really simple right now, but I'll be adding more details as I continue to work on the system. Here you have:
Then I wrote a simple C++/SFML program to explore this iteration requeriment : "Player can move in the map". To load my map I used a loader made by Quinns. I highly recommend the loader, it really is very easy to use and to extend :). I even made a few changes of my own.
The actual code isn't really that complex, it just deals with the scrolling of the map, and the player movement.Even though I can't say that the credit is 100% mine,some of the ideas an the "theory" of my code are from 8bitRocket's book.
Unfortunately since I'm doing the new system with C++ I can't just "embed" it. I'll leave a short video instead :).
(Sorry for the video quality...or should I say lack of video quality...it is my first screen recording...I'll try to improve that in the next video.)For the long awaited iteration 5 I'm going to animate the player's avatar, stay tuned :).
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