Ok...I have good news...regular news....and bad news :p let me start with the bad news x(
a) (Bad news) I'm in college again...even though this semester isn't as hard as the last one I think that obviously I won't be able to work as much as in vacation...
b) (Neutral News) I've been working a lot in the flash projects (actually I have A LOT to tell regarding this...when I enter the "beta test phase" of my current game I'll start the talking/writing :p)
c) (Good News) I've also worked a lot in the RPG system...(ok maybe not so good news), I think that this fourth iteration will be (maybe) one the hardest in the entire system...mainly because I've never ever done anything like the things I'm doing right now (when I said earlier that I'm trying to learn...I mean it ;)). Let me just copy here what this iteration is about:
Basic Scroling Map
This will be the foundation to all the overworld classes the overworld tilemap will be loaded and presented to the user.
The user will have the abitily to scroll the map using the arrow keys. The layer presented to the user will be the main land layer.
Other layers will be added in the next iteration.
::Name:
Basic Scrolling Map
::Requirements Explored
One:
3-Player can move in the map
::Precondition(s)
NONE
::Trigger(s)
Overworld Class map is called
::Main Course of Action
1)The game will load the tilemap
2)The game will draw the tilemap
3)Player presses a key
4)Tilemap move accordingly
::Alternate Course(s) of action:
3.a)Player never presses a key
4.a)Map stays still



That isn't a 100% accurate diagram. I've changed some things but is good enough so that you can see what is happening :) (If you understand UML). Also I want to share with you the "milestones" of this iteration: