....It's been a long time but the new iteration of the RPG System is done :). The main reason for this delay is that I've been busy with my thesis and my second game...anyway
Since I've never done something like a dialog system and I didn't want to reinvent the wheel. I had to research quite a bit about the "best" way to do a dialog system..I learned a lot from Zelda Ocarina of time and from The Elder Scrolls. But the main lesson from this iteration is that in a RPG, dialog systems are....very complex. I think what I'll end making for this RPG System will be (maybe even less) about 30% of what a full RPG dialog system must have.
Ok enough talking, lets just make a feature list, the current dialog system has:
- The origiginal Pokemon fire red bitmat font
- Gradual message dispaly (also like pokemon)
- If you press the spacebar while a message is displaying the message will display faster
- After a message has displayed, the dialog system waits for user imput
- The dialog system can display more than one message in a row
- Questions
- Branching dialog
- Scripting support (everything is hard coded right now)
- Upper case letters, or symbols (like (),:)
- Numbers
- Text formatting
- etc...
Of the latter list...I'll only add scripting support...all the other things will be left out...after all this is just a prototype...but don't worry I have big projects on hold that depend of the RPG System :)
Here is the usual video. Right now the system just displays a simple message whenever I press F2.




