I’m very happy to finally announce the name I decided to give to my game development studio : Ursus Games.I guess it makes sense now why I named my youtube channel “Ursus Plays” huh?.
As I said before, I’ll be updating old (and new) game development posts over there. It’ll be a very slow process, but I’m happy to move forward.
The previous post was a long and rambly introduction to this announcement. I’m back with a new web project: a database of indie rpgs.
I already wrote most of my thoughts on the new website here, but some things are better suited for a personal blog.
Red alert. The following post oozes nostalgia. Please proceed with caution.
Let me tell you a little secret: a part of my died when I came to the United States. I had to close my web projects (except my blog) to comply with student visa regulations. It was worth it of course, but as time went on, the consequences of my decision became more and more obvious.
To explain why, let me share some of my computer programming journeys.
Templo de Zelda and Ciberolimpiadas
You see, I made my first website when I was 14 years old (as of today, I’m 30). It was a Zelda fansite called “Templo de Zelda.”
This was the second version. I lost the first version 🙁
I started with just a basic understanding of how to use a computer. By the end of the project, I had a strong set of web development skills. I worked on Templo de Zelda almost every single day for three years.
Templo De Zelda is, to this day, one of the things I’m proudest of. Some other day I’ll share detailed stories about my time with Templo de Zelda. It will be cathartic.
The fifth version of Templo De Zelda was in PHP and included forums, subsites, and much much more!