I recently finished my first let’s play ever on Ursus Plays and I wanted to write a small post detailing what I learned in the process:
Playing with audio settings was harder than expected. I had to adjust the mic vs game audio levels several times to be able to hear my voice over the gameplay. I think the last videos of the let’s play had a decent balance, but the first ones were TERRIBLE!
At first, it was incredibly odd to hear my voice on the videos. I’m used to it now, but I still can’t get over the amount of accent I hear!. I could have sworn my English sounded closer to a native accent, but that’s not the case at all!
Being able to talk while I play gets easier with time, but I think it’s funny how most of the things I talk about gravitate around describing my actions and combat strategies.
I died (as in..I lost the game. I still can’t say “I died” in reference to a game without hearing my mom’s complaints about disliking that terminology) more than I’m used to in an RPG. I’m not sure if it’s the game’s fault or the fact that I was trying to play while speaking.
I got a clearer sense of the kind of games that can be made with RPG Maker.
Overall: It was a lot of fun, and I’m happy to finally learn more about RPGs. I’ll let you know how this side-project continues when I finish my second game.
Oh yeah! I almost forgot. I made a WHOLE cent with my youtube channel. Fame and fortune..here we go!
This post was originally published on 2012-02-20. Unfortunately, Doki Games was one of the projects I had to cancel in order to study in the US.
You may remember that I decided to start my own flash game portal in order to complement my flash games :)….well the site us up and running as we speak (and by speak I mean…you read). The portal’s name is Doki Games, and I have a few thoughts that I want to share about the development of the site…let’s start!
About the games on Doki Games
Since the “conception” of the site I wanted to have quality over quantity, I had to play hundreds of games to pick the +-50 that I have right now. I think that I forgot just how many bad flash games are out there :S. Just that experience will help me a lot when taking criticism for my own games :p.
Anyway, most of the games are from mochi media, that is mainly because the parser that I made only works with mochi games (right now…more sources to come). I also added some other games “by hand” that I know are great 🙂 like Bubble Tanks Tower Defense O__O I REALLY LOVE that GAME!.
I noticed that the update rate of the mochi streams is kind of slow…so I’ll be adding lot’s of “custom” games in the near future 🙂 and I’ll try to add some more sources to my parser too.
About the development process
I’m using Server Groove to host the portal, and I think that it’s the best hosting for my current needs 🙂 THE BEST. If anyone needs quality PHP web hosting I would recommend Server Groove. Besides the hosting, I think that I managed to make the site very fast.
The website was done in less that a month, that in itself is a proof that I’m not the same developer…I might be a little better now. The small development time also could be explained by my launching approach….right now instead of launching a “complete” site, I’m just launching a minimum viable product.
The current Doki Games has just enough features to be launched and NO MORE. It doesn’t even have game pagination…but it doesn’t need all that right now :). In a few weeks I’ll be launching Doki Games 1.1 with some features to improve this current version.
I’m painfully aware of how little gaming I do on a constant basis, and this seems like a powerful way to keep me accountable and encourage me to play more games. Here is the first video I even uploaded on the channel (I have about 9 at the moment); please excuse all the audio problems…I think I’m getting better on that front
Honestly, I’m not expecting the channel to ever become even remotely popular; that is not what my aim is either. My main goal is to learn more about game design and to have some fun in the process n_n. Having said that…I will try to improve the production values as much as feasibly possible as time goes on.
I hope to write more about my experiences with the channel in the future, but for now, I’ll leave the link on my sidebar, and I’ll embed videos here from time to time. I hope somebody out there enjoys my ramblings!
Keen (and not so keen) observers will notice the name “Ursus”…more on that…later…
I was preparing myself to write a big post detailing the reasons behind why I closed vladimirsan.com, but I decided to go with a “TL;DR” version and focus my energies on rebuilding the blog as soon as possible.
Why did I close this blog on 2015?
I was kept having grievances about my web hosting and its unreliable performance.
I internalized that once my development studio launched, it was going to have their own blog, so the future of vladimirsan.com was uncertain.
Main reason: I was having financial problems at the moment, and ending my web hosting contract seemed like an easy way to save ~100 dollars.
Why is the blog online again?
I’m getting ready to launch a web project I’ve been preparing for a while, and thanks to my good friend Jason Fu, I was able to get an excellent deal on web-hosting.
I did miss having a blog to share my adventures in software development.
Any changes to the blog itself?
I’m planning on moving most of my game development adventures (and misadventures) to my development studio’s blog (yet to be created…). Vladimirsan.com will still hold updates about all my other projects in software development.
The blog will also take a more personal tone in some instances.
I’ll (slowly but steadily) upload my older posts, and I’ll start writing about something I’ve had on my chest for quite some time.