Over the last several years I’ve noticed that there is one particular type of post I always dread to write: a post where I explain a massive change in my plans. It is with a heavy heart that I’m about to cancel my newest project: irpgs.com.
Even in the earlier development days; it was very clear that iRPGs was going to require a healthy amount of time. Especially after I realized the amount of free time I had while working a full-time job.
In hindsight, that was a red flag for any “side” project. I didn’t want to cancel yet another project, so I persevered.
However; at some point, I had to ask myself “Do I really want to spend this amount of time working in iRPGs and not working on my main projects (the same projects I left stranded because of iRPGs)?” Sadly, the answer is NO. Even if iRPGs were to become super successful, the answer is still NO u_u
I’ll admit this is a weak justification, but I did not have a great time with python. I love python for small scripts, but I didn’t like using python for iRPGs.
It can be said that most of my problems with python stem from the fact that I might not have learned enough python, but I didn’t have a great time with the environment and I don’t think I’ll start another project in python anytime soon.
It’s not you Python…it’s me.
So, what’s next?
Hopefully, I’ll think thrice before starting any other project…
I have a big list of project ideas in my queue, but I’ll limit my active projects as much as possible. I should be able to write about my next steps in the next few weeks.
A mind needs books as a sword needs a whetstone, if it is to keep its edge. – A Game Of Thrones (George R. R. Martin)
This summer was a very hectic time for my self-study and for my career. I was finally able to make a career-transition I have been planning since I was in high-school: becoming a computer science instructor.
I’m learning a lot and I’m having tons of fun!
I’m very happy to finally announce the name I decided to give to my game development studio : Ursus Games.I guess it makes sense now why I named my youtube channel “Ursus Plays” huh?.
As I said before, I’ll be updating old (and new) game development posts over there. It’ll be a very slow process, but I’m happy to move forward.
The previous post was a long and rambly introduction to this announcement. I’m back with a new web project: a database of indie rpgs.
I already wrote most of my thoughts on the new website here, but some things are better suited for a personal blog.
Red alert. The following post oozes nostalgia. Please proceed with caution.
Let me tell you a little secret: a part of my died when I came to the United States. I had to close my web projects (except my blog) to comply with student visa regulations. It was worth it of course, but as time went on, the consequences of my decision became more and more obvious.
To explain why, let me share some of my computer programming journeys.
Templo de Zelda and Ciberolimpiadas
You see, I made my first website when I was 14 years old (as of today, I’m 30). It was a Zelda fansite called “Templo de Zelda.”
This was the second version. I lost the first version 🙁
I started with just a basic understanding of how to use a computer. By the end of the project, I had a strong set of web development skills. I worked on Templo de Zelda almost every single day for three years.
Templo De Zelda is, to this day, one of the things I’m proudest of. Some other day I’ll share detailed stories about my time with Templo de Zelda. It will be cathartic.
The fifth version of Templo De Zelda was in PHP and included forums, subsites, and much much more!