Over the last several years I’ve noticed that there is one particular type of post I always dread to write: a post where I explain a massive change in my plans. It is with a heavy heart that I’m about to cancel my newest project: irpgs.com.
Even in the earlier development days; it was very clear that iRPGs was going to require a healthy amount of time. Especially after I realized the amount of free time I had while working a full-time job.
In hindsight, that was a red flag for any “side” project. I didn’t want to cancel yet another project, so I persevered.
However; at some point, I had to ask myself “Do I really want to spend this amount of time working in iRPGs and not working on my main projects (the same projects I left stranded because of iRPGs)?” Sadly, the answer is NO. Even if iRPGs were to become super successful, the answer is still NO u_u
I’ll admit this is a weak justification, but I did not have a great time with python. I love python for small scripts, but I didn’t like using python for iRPGs.
It can be said that most of my problems with python stem from the fact that I might not have learned enough python, but I didn’t have a great time with the environment and I don’t think I’ll start another project in python anytime soon.
It’s not you Python…it’s me.
So, what’s next?
Hopefully, I’ll think thrice before starting any other project…
I have a big list of project ideas in my queue, but I’ll limit my active projects as much as possible. I should be able to write about my next steps in the next few weeks.